

That decision resulted in an appeal by both parties, but the US Ninth Circuit Court of Appeals has now ruled to uphold the earlier lower court decision, the one exception being Epic may now be required to pay Apple's attorney fees. Newscast: Is Zelda playable in Tears of the Kingdom? Watch on YouTube However, Gonzalez-Rogers did side with Epic in one matter, ruling Apple could not block developers linking out to alternative payment methods from within apps - a practice known as "anti-steering" - as that would constitute "anti-competitive conduct" under state law. The following year, California's Judge Yvonne Gonzalez-Rogers ruled against Epic in nine of its 10 claims, determining the company had failed to prove Apple held a monopoly as defined by antitrust laws. Apple made the move after Epic deliberately circumvented contractually mandated App Store payment mechanisms within its Fortnite iOS app, which would have allowed it to avoid Apple's 30 percent platform fees.
#LAWSUIT EPIC VS APPLE FREE#
What the data does not show is how much Epic paid for a week of free Grand Theft Auto 5 giveaways on the Epic Games Store, which it did in May 2020.The US Ninth Circuit Court of Appeals has upheld a 2021 ruling on Epic Games' antitrust lawsuit against Apple, which both parties had appealed.Įpic launched its lawsuit against the iPhone maker in August 2020, following the company's decision to revoke Epic's Fortnite developer account, blocking the battle royale game from being distributed on its devices. Metro: 2033 Redux is listed as costing Epic zero dollars to buyout, but that apparent anomaly seems to be a result of Metro Exodus’ Epic Games Store one-year exclusivity in 2019.
#LAWSUIT EPIC VS APPLE SERIES#
Other games, like Super Meat Boy, Rime, For Honor, World of Goo, and the Jackbox Party Pack, earned Epic new users for about 50 cents each - in part because Epic paid far less (between $45,000 and $63,000) for those older titles than it paid for games like Subnautica, Mutant Year Zero ($1 million), or the Batman Arkham series ($1.5 million). That worked out to a cost of $1.74 per new Epic account, which would appear to be a solid return on Epic’s investment here. Subnautica was also one of the most expensive buyouts for Epic at $1.4 million.


The first game released as part of that promotional push, Subnautica, proved to be one of the store’s most popular, with 4.6 million entitlements, netting Epic more than 800,000 new accounts. The giveaways released during that period reveal interesting data points about how much Epic Games paid for the privilege to hand out free games in an effort to lure in new users. Want to know how much $ the devs of those 'free' Epic Games Store games got, & how many copies were grabbed? Here's the first 9 months to September 2019.
